René Michael "SmK1337" Olesen Original

CS Maps

Counter-strike 1.6 Level Design

Latest maps by SmK1337
hkz_damfacility

SmK1337 & Counterparts

hkz_damfacility is my latest project in VHE. Majority of the map is made by me, featuring a room designed by my dear friend Counterparts.

Its a map in a factory/facility where you travel through big warehouses, convoluted tunnels with pipes and sewage. Where you eventually escape the factory, to climb the big dam outside.

Its a rather big map, but a pleasant journey, for newbs and pros.

Difficulty: Easy/Average

Length: ~20min+

 

Download hkz_damfacilty

See A Full List Of Maps By SMK1337

In various Categories

Find A Full List Here.

Maps by SmK1337
Shooting Maps

Bombing Maps "de_", Gungame and Aim Maps.

KZ / Climbing Maps

Ranging from speedmaps to longer kreedz climbing maps.

Surf Maps

Both slide_ and regular surf "Gun" maps here.

SmK1337 Maps

Hidenseek, Surfing and KZ Climbing Maps

Find a full list of all maps made by SmK1337 throughout time, ranging from 2005 to 2024. In various categories such as “hns_”, “surf_” and “smk_” and many more!

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Maps by SmK1337
Timeline
I Started Mapping
2005 - 2006
I knew nothing of mapping, yet as one of my friends made it known to me that it was possible to make maps, I was immediately sold on the idea of creating my own worlds. And a passion was born.

My very first map ever made, back in 2005. This i made for my friends which i were playing in a clan with, at the time. this was at the time of IRC.

- I don't think the map is accessible anymore, i haven't been able to find it. But if you do happen to stumble upon it, and you see flying boxes and all concrete textures, you've found the right one.

This was a de_ map i made to play with my class mates, it featured the school we all went to. Bakkegårdsskolen in Langeskov Denmark.

I don't think the map is available online anymore.

If you have it, please contact me 🙂

There were another de_ map I made around this time, but unfortunately i cannot remember the name of it. But only remember some of the tunnels, and the offices inside the main area of the map.

I was still very new to entity work back then, and some of the chairs i had were "func_pushable" this was quite nice i felt, cause now the map had become interactive. However, until i learned that when you sprint into a chair and hold down "E" you would fly around the map.

But this also laid the foundation for much entity work experimentation down the line.

Hide And Seek Maps
2007 - 2016
Shortly after learning to navigate Valve Hammer Editor I started building maps for the mod Hide'n'seek "hns_"

Here is a list of hns maps.
Surf And Slide Maps
2009 - 2020
I Started experimenting with different ways to use the GoldSorce engine, especially the physics part with surf and later slide maps.

Here is a list of surf and slide maps.
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